AI Insights · Timothy · April 2022
Top 5 Paid Games on iOS in Australia for Q1 2022
Discover the performance trends of the top 5 paid iOS games in Australia for Q1 2022, including revenue, downloads, and active user metrics.
In the first quarter of 2022, the top 5 paid games on iOS in Australia showed varying performance trends in revenue, downloads, and active users. This data, sourced from Sensor Tower, provides insights into the market dynamics for these popular games.
Minecraft by Mojang experienced a peak in weekly revenue at approximately $98K in the first week of January, followed by a gradual decline, ending the quarter at around $70K. Weekly downloads for Minecraft started at 1.1K in late December and saw a slight dip, with the lowest point of 773 in the week of February 21. However, it rebounded to 956 by the end of March. Active users fluctuated, starting at 134K and ending at 111K.
Ninja Kiwi's Bloons TD 6 saw a decrease in weekly revenue from $22K at the end of December to around $10K in mid-March, before climbing back up to $14K by the end of the quarter. Downloads remained relatively stable, ranging from 251 to 350 per week. Active users showed a slight decline, starting at 3.3K and ending at 3.1K.
MONOPOLY: The Board Game by Marmalade Game Studio had its highest weekly revenue of $7.5K in the first week of January, tapering off to $3.3K by the end of March. Weekly downloads were steady, fluctuating between 180 and 301. Active users started at 860 and decreased to 776 by the end of the quarter.
Five Nights at Freddy's from Clickteam, LLC saw a significant drop in weekly revenue from $6.3K in early January to just $773 by the end of March. Downloads mirrored this trend, starting at 450 in mid-January and falling to 150 by the end of the quarter. Active users also declined from 1.2K to 502.
Lastly, Heads Up! by Warner Bros. experienced a peak in weekly revenue at around $10K in late December, with a decline to approximately $2.5K by the end of March. Downloads ranged from 145 to 305 per week, while active users decreased from 690 to 441 over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.